Jason Mitchell

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Projects

  • /Images/Projects/PhysicsBlaster/Balls.jpg

    Physics Blaster (Working Title)

    Physics Blaster is an XNA game I am currently working on. I aim to release it on the Xbox Live Indie Games channel when it is complete. The goal of the game is to fire balls from the cannon and hit the target by taking advantage of physics and obstacles plac...

  • /Images/Projects/MindMapper/mindmapper.jpg

    Silverlight Mind Mapper

    This project is a prototype I have been working on for an online application to help in brainstorming. I decided to use Silverlight because I love the technology and the ability to install applications out of the browser to the users computer would be useful for s...

  • /Images/Projects/NomNom/menu.jpg

    Nom Nom

    Nom Nom was my entry into the 2008/2009 Microsoft Imagine Cup. The game got to the semi-final but unfortunately didn't make it any further. The theme for the year was "Imagine a world where technology can help solve the worlds toughest problems". Nom Nom address...

  • /Images/Projects/ParticleSystem/fireworks.jpg

    MicroStar Particle System

    I created this particle system in XNA as a reusable framework for any other XNA games I worked on. My Imagine Cup entry made extensive use of this particle system to create some effects that helped give the game a more interactive look. This is a project I wo...

  • /Images/Projects/DragonsLore/home.jpg

    Dragons Lore

    Dragons Lore was an online text based game I began developing in PHP in 2004. It was my first proper project that I worked on and is mostly likely responsible for the interest I have in programming today. This game served as a huge learning curve for me and at ti...

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